2) jpdgas (JG)
JG pulls the trigger *pak*. He watches the FSR sail. It goes wide right? Crap! JG forgot to account for the wind coming in from the ocean. JG had spotted a ships first mate that was rampaging around. Using his custom milled autococker on anything that got in his way. JG knew that eventually he would have to face off against first mate Frank. It would be better if it was on JGs terms. But while that was a great plan, now Frank knows which direction to look for JG. Frank takes cover and JG keeps him pinned by unloading the rest of the magazine at him. JG moves to better cover as he switches mags. Frank is sprinting towards JG! JG snaps his T15 up and takes a few shots at Frank, no luck. JG has an idea, he grabs a mag from his pack and throws it on the ground in front of him. Frank hears this as well and breaks cover to advance. JG whips up good t15 and mag dumps straight into Frank's chest. Frank realizes his mistake far too late. Frank hits the ground. With a quick check around to make sure there is nobody else approaching. JG approaches Frank. Hey score! JG finds a single mag of FSR!
2) jpdgas (JG) T15 AFF
BR 8 continue
700, AFF sniper -0 roll 10 AFF
700, AFF -100 roll 9 stalemate
600, AFF -100 roll 8 stalemate
500, AFF -100 roll 3 +100
(500) End
Choice for day 6:
3) MrBarraclough (MB)
19) Heavy_D (HD)
After spending some time hacking the computer in the security office MB realized that the computer itself wouldn't help him but he was same to get a potential clue from it. He found out that much of the download information coming from Walzatron was being broadcast through a cell tower that is within the shipyard. So he climbed into the security shack roof and found the tower. Aiming at it with his phantom he says “found you" *pak* oops. Finger slipped. Oh well off he goes. The tower doesn't look like any normal cell tower. There's all kinds of stuff attached to it.
HD, after his strange game of Marco Polo, whoever he was playing against either slipped and fell on a paintball or ran away in fear, either way it left him wondering where all the drones and robots came from. He realized that they must have been controlled somewhere nearby, it's not like they have an unlimited range. After going outside he looked up to see a massive cell tower. Bingo.
MB breaths heavy, that was one hell of a climb. But he may have hit paydirt, there's a computer terminal up here. He looks at the antenna and broadcast dishes and realizes they are not bolted to the tower, they are welded! Someone went through great lengths to make sure the broadcast equipment couldn't be removed easily. There's also…a waterslide? I mean, if you have a giant tower why not? He starts browsing through the computer and soon enough comes across a file folder called “WS power supply". He clicks on it which brings up a control panel. Power is currently off? Seems odd but the current state of affairs isn't good so might as well try to change something. He turns it on and hears a clunk and whir way down at the bottom of the tower. Something is happening, the anticipation is killing him. There's a sound that's like a rush of air, it's growing louder! He looks over and water starts pouring down the water slide….MB let's out the breath he was holding. Turns out WS means waterslide. He looks at the folders again “Walzatron c&c". Command and control!?!? This could be it! Just before he opens it he hears another sound, it's someone else coming up the stairs! He only has a second on the computer, he grabs the Walzatron folder and moves it to a shared drive that's also sitting on the desktop. With that done he dives to his right just as paint flies by his head. Diving to his right put him into the waterslide! MB is rushed away!
HD’s shot misses! His prey is fleeing down a waterslide!? No matter! HD can follow! He dives onto the slide as well. Every corner they are both during at each other, the slide splits! HD down the right side, MB down the left! They catch glances at each other as they go. MB is much less worried about conserving paint. He is firing at anywhere HD might be. Tearing through the pods he has to kick them out of his way as he goes down. HD is using a decent amount of paint as well, his ma-duece-a eating through it very quickly. They can both see that they are getting near the ground. HD reaches back and dumps a pod in, wait, he reaches back again, there's only 1 pod left! The end of the slide is coming up fast, HD starts unloading at where MBs slide will exit. MB rockets out of the end of his slide and somehow skates through the paint HD is throwing at him. He finds cover behind a dumpster quick and returns a few pods worth of paint. HD has already left the area though, worried he would run out of paint if he continues. MB needs to find another computer, there's no way he is going back to the top of that tower after all that but knowing that he dumped the Walzatron folder on a shared drive makes him think he won't have to. Hey wait…is that? 2 fresh pods hiding in the dumpster! It won't replace everything he used but it will help.
3) MrBarraclough (MB) phantom AFF
BR 5 continue
900, AFF sneak -0 roll 7 DFF
900, DFF -100 roll 8 stalemate
800, DFF -100 roll 8 stalemate
700, DFF -100 roll 7 stalemate
600, DFF -100 roll 6 stalemate
500, DFF -100 roll 8 stalemate
400, DFF -100 roll 1 +200
(500) End
Choice for day 6:
19) Heavy_D (HD) ma-duece-a (esc @200) AFF
BR 4 continue
500 AFF -100 roll 7, stalemate
400 AFF -100 roll 9, stalemate
300 AFF -100 escape! -100
(100) End
Choice for day 6:
6) The Hobbit (TH)
sad at the loss of his short time companion, The Hobbit meanders on solo, looking for his next contact.
TH rounds a corner at full speed! Trips! No! These stupid rain boots why did he choose them! Out of all the shoes he came across in the shoe barn he found one little puddle and decided the knee high rain boots were the way to go. Where there's one puddle there's more after all. Now picking himself up off the ground he strips off the boots and throws them to the side. Barefoot is better, all natural. As he stands something strikes the top of his foot, he looks down, it's a screw, another one strikes his other foot. They are falling off his ion! “Frick!" The whole ion falls to pieces! "Double Frick!” TH is horrified, how will he get to anywhere…. His eyes drift over to some bright lights. “Oh" there's a vending machine all of 20 feet away. Well that was easy. Now if only he could remember the way to get back to the shoe barn.
6) The Hobbit (TH) ion AFF
BR 10 BROKEN MARKER
Return to vending roll 1 success
(00) End
Choice of marker and action for day 6:
7) Cdn_Cuda (CC)
With his snake fully drained, an overwhelming sense of calmness come over CC. He feels light on his feet, confident, patient. CC thanks his Deuce for its service, helping his survive so long. Maybe he'll have a change to fix it.... but not is not the time. Not wanting to waste any more time, CC happily skips over to the vending machine and hoping to find something to sparkle his eye. As luck would have it, the vending machine is fully stocked. So many options... but given the harsh conditions and what happened to his Deuce, CC decides to make the most rational choice, a 98. Tough as nails, unlikely to fall apart and when in doubt can be used to manually subdue an opponent. CC pushes the buttons on the vending machine and waits as it starts to make noises and waits patently for the 98 to drop while humming some Raise a Little Hell by Canadian icon Trooper. And waits, and waits and waits.. WTF.., the 98 has apparently wedge itself in the vending machine and needs a little persuasion to get it out. First CC jostled the vending machine, then gave it a solid boot.... dammit, this is getting noisy and CC's feeling of Zen has been rapidly disappearing. With a solid roundhouse to the side of the machine, the 98 comes rattling out. Finally, thinks CC, lets get down to business and raise a little hell! Once CC some balls to actually shoot…
His foot still aching from his perfect roundhouse, CC wonders how Chuck Norris does it all the time. Speaking of Chuck, CC finds himself in a blockbuster video, staring at a DVD version of Walker Texas ranger season 2. CC snags it, knowing Mortimer will watch it with him when he gets back home. Looking around CC sees a pod just waiting for him! Grabbing it CC wanders out to his next adventure
7) Cdn_Cuda (CC) 98c search
BR 2 continue
700, search roll 6 +100
(800) End
Choice for day 6:
8) XEMON (XM)
XM finally found his way out of accounting and into a factory. Looks like ship parts maybe? Paint splatter against the wall, XM dives under a work bench but sees movement! He has to sprint out of there. There's two! As he sprints he fires at #2. A lucky ball hits him in the arm and he goes down. XM spins and fires at #1 misses his first few shots. As #1 slides into a desk XM puts a steam just on the other side of the desk. The smooth concrete floor makes #1 slide further than he wanted and he runs straight into the stream XM laid out. XM checks over both but doesn't find anything useful.
8) XEMON (XM) ma-duece-a search (esc at 300)
BR 6 continue
400, AFF-100 roll 6, +0
(300) End
Choice for day 6:
11) GattoDiavolo (GD)
17) Jonnydread (JD)
With two barrels and a load of trampolines JD is dangerously close to oh shit territory, better drag his ass back to the cargo hold to reload and hopefully fight another day.
JD looks at his options to finding a vending machine. In through the front door? maybe not, it's just a little too on the nose for his tastes. Ok, got it, wing suit in through the overhead skylight and pull the parachute once he is inside. No, that wouldn't work, if there's any glare off the skylight it might blind him and make him miss. Blind, hmmm, maybe if he covers himself in flash bulbs and then blindfolds himself his flash suit will blind everyone else so they won't see him. Sure but, what if he can't find the door handle? Ok ok got it, the back door. He sneaks around, it's dark back there so…. So…. What if there's like a mutant gerbil?....
*Meanwhile, 20 feet behind JD*
GD stares at JDs back. What on earth is he doing? He is just standing there, sometimes making motions with his hands, shaking his head or smacking himself on the side of his head. Every time GD lines up a shot, just before he pulls the trigger JD moves. GD doesn't want to take any chances when JD is only 20 feet away. GD looks out over the water of the harbor, the sunlight reflects off the waves and into his eyes. GD gets a tickle in his nose. Oh no, no no no, not now not AAAHHHHHH CHHHHOOOOO GDs mighty sneeze is heard for leagues around, his ion hits the ground and fires! Pak, splat! JD is left speechless, there's a paintball hit on his chest just after one of the loudest sneezes he has ever heard. JDs last thought is wondering how GD fired a paintball out of his nose.
GD scoops up his ion, the hopper popped open and he lost all the paint in it so he dumps a new pod on before going over and finding 2 fresh ones on JD and snagging those as well. Sometimes it's better to be lucky than good
11) GattoDiavolo (GD) ion AFF (until 200)
BR 3 continue
800, AFF -100 roll 3 +200
(900) End
Choice for day 6:
17) Jonnydread (JD) ma-duce-a AFF (esc at 300)
BR
Return to vending roll 10 out
User logged out
18) Glovebox Operator (GO)
Fiery new persona check, fierce fork fangs check, warpaint check. These giant googly eyes in the glovebox should probably go on Jefferys counterweight to ward off any predators approaching from behind. With an underwhelming beep of the horn but an overwhelming conflagration from the horns the duo set off to save the world. Wait, is that rain? We're inside, how is this happening? Some sort of AI trickery, did the roof get uninstalled? Oh no, he'd done it again, he'd set off the fire sprinklers. Frank said he was going to get fired if he did that 2 more times, only one strike left, better not mess this up, this was the best job he'd every had. Hopefully this didn't mean people would have an easier time wiping off GOs brilliantly placed shots. Better get out of here before those shambling shadows off in the distance get any closer. Why weren't they moving? The throttle has floored. Oh no! The water and paint were too slick to gain any traction. The AI's minions marched closer. Looks like they were in for a fight now. Expecting the worst but hoping for a miracle, GO hunkers down and prepares to push back the advancing hoard.
GO looks around, the water coming down seems odd, too dark. His surroundings, he is definitely not in his warehouse, there's odd plants and…trees? In there. They are not like any he has ever seen before. There's even a stream nearby. GO parks Jeffrey and walks over to the river cautiously, it's brown, that's odd. On a whim he sticks a finger in and takes it out. Smells it…. It's chocolate? OH NO! the approaching hoard can only be one thing! Oompa loompas!
“Oompa, Loompa, doompa-dee-do
I've got a perfect puzzle for you
Oompa, Loompa, doompa-dee-dee
If you are wise, you'll listen to me”
GO opens up on full ramping, his etha guzzling down paint. The oompa loomoas are packed together, he drops the front row pretty easily but they then block his shots trying to get to the ones in the back. GO ducks behind a tree as the remaining 4 oompa loomoas scatter. Go comes around the right side of his tree and catches the first oompa loomoa moving between cover. Go then transfers positions as the remaining 3 open up with their minis. GO ducks behind a rock and snap shoots a second oompa loomoa. He then dumps a pod in. GO hears a song starting up! It's fast paced, both oompa loomoas are trying to bunker him so he uses the one advantage they can not and comes up over top of his rock cover. Catching both oompa loomoas as they sprint towards him. They both fall and one rolls down hill, landing in the river. GO checks one of the oompa loomoas, hoping their small statue would mean they are also using small paint, no luck though.
GO shivers a little from this experience but jumps in Jeffrey again, fires up the engine and gives a nice long blast of fire for good measure as he exits the chocolate factory.
18) Glovebox Operator (GO) etha AFF (with Jeffrey)
1400 AFF -100 roll 8 DFF
1300 DFF -100 roll 4, +0
(1200) end
Choice for day 6:
20) martix_agent (MA)
MA decides he never was good at Marco Polo, after wandering out of the warehouse through a side door he finds himself at the front door to a house? Next to the door it says "McAfee". MA thinks…. And thinks some more, then he…thinks some more. Hey wait! John McAfee knows some stuff about computers! Maybe he knows something about this crazy situation. The fact that he apparently lives here or at least owns a house here says something. MA goes to knock on the door but it's already open a crack and as he knocks it opens more. Paint breaks on the door! MA slides inside behind a coat rack shaped like a…giant skull? Oh, right. MA now remembers. John MaCafee is a bit bizarre. He has actually faked heart attacks so MA is not surprised that reports of his death were apparently false. MA throws a string of paint back and runs across the hall into a library? No, not quite, all the books are painted on the walls, there are no actual books here. MaCafee comes in the opposite end of the room. MA turns a table on it's side and ducks behind it as he dumps a fresh pod in. MaCafee has a table of his own and they are trading snap shots back and forth, both hitting the “books" on the wall behind each other. MA has to dump another pod in. He snaps above and then to the right, MaCafee snaps to the same side but as he ducks back in MA notices his toe sticking out. MA goes for it dumping paint at the pink fuzzy slipper and one impacts! MaCafee drops his marker out in the open. MA sees it hit the ground. MaCafee is crawling backwards towards the wall, his left foot useless. MA reaches MaCafee just as he reaches the wall. MaCafee strains his arm up and pushes on one of the fake books. It pops out of the wall! It's not a book it's a storage box. MA is suddenly unsure, in a flash his marker is up and he puts a dozen balls straight into MaCafee’s chest. MaCafee’s eyes roll back and loading bars appear as he goes limp, the book storage box clattering to the ground. MA reaches down and flips open the box, there's an injectable medication pen inside? MA picks it up, it says “Subnetra” on the side and in block printed red letters “EXPERIMENTAL". MA is a little shocked, this might be a cure? Or at least a chance at a cure. He puts it in his pocket. No answers were found here but he might have a decent chance at surviving this catastrophe now.
20) martix_agent (MA) etha AFF
1400 AFF -100 roll 7 DFF
1300 DFF -100 roll 6 stalemate
1200 DFF -100 roll 1
(1100) + Subnetra End
Choice for day 6:
Sent from my motorola edge 2024 using Tapatalk
JG pulls the trigger *pak*. He watches the FSR sail. It goes wide right? Crap! JG forgot to account for the wind coming in from the ocean. JG had spotted a ships first mate that was rampaging around. Using his custom milled autococker on anything that got in his way. JG knew that eventually he would have to face off against first mate Frank. It would be better if it was on JGs terms. But while that was a great plan, now Frank knows which direction to look for JG. Frank takes cover and JG keeps him pinned by unloading the rest of the magazine at him. JG moves to better cover as he switches mags. Frank is sprinting towards JG! JG snaps his T15 up and takes a few shots at Frank, no luck. JG has an idea, he grabs a mag from his pack and throws it on the ground in front of him. Frank hears this as well and breaks cover to advance. JG whips up good t15 and mag dumps straight into Frank's chest. Frank realizes his mistake far too late. Frank hits the ground. With a quick check around to make sure there is nobody else approaching. JG approaches Frank. Hey score! JG finds a single mag of FSR!
2) jpdgas (JG) T15 AFF
BR 8 continue
700, AFF sniper -0 roll 10 AFF
700, AFF -100 roll 9 stalemate
600, AFF -100 roll 8 stalemate
500, AFF -100 roll 3 +100
(500) End
Choice for day 6:
3) MrBarraclough (MB)
19) Heavy_D (HD)
After spending some time hacking the computer in the security office MB realized that the computer itself wouldn't help him but he was same to get a potential clue from it. He found out that much of the download information coming from Walzatron was being broadcast through a cell tower that is within the shipyard. So he climbed into the security shack roof and found the tower. Aiming at it with his phantom he says “found you" *pak* oops. Finger slipped. Oh well off he goes. The tower doesn't look like any normal cell tower. There's all kinds of stuff attached to it.
HD, after his strange game of Marco Polo, whoever he was playing against either slipped and fell on a paintball or ran away in fear, either way it left him wondering where all the drones and robots came from. He realized that they must have been controlled somewhere nearby, it's not like they have an unlimited range. After going outside he looked up to see a massive cell tower. Bingo.
MB breaths heavy, that was one hell of a climb. But he may have hit paydirt, there's a computer terminal up here. He looks at the antenna and broadcast dishes and realizes they are not bolted to the tower, they are welded! Someone went through great lengths to make sure the broadcast equipment couldn't be removed easily. There's also…a waterslide? I mean, if you have a giant tower why not? He starts browsing through the computer and soon enough comes across a file folder called “WS power supply". He clicks on it which brings up a control panel. Power is currently off? Seems odd but the current state of affairs isn't good so might as well try to change something. He turns it on and hears a clunk and whir way down at the bottom of the tower. Something is happening, the anticipation is killing him. There's a sound that's like a rush of air, it's growing louder! He looks over and water starts pouring down the water slide….MB let's out the breath he was holding. Turns out WS means waterslide. He looks at the folders again “Walzatron c&c". Command and control!?!? This could be it! Just before he opens it he hears another sound, it's someone else coming up the stairs! He only has a second on the computer, he grabs the Walzatron folder and moves it to a shared drive that's also sitting on the desktop. With that done he dives to his right just as paint flies by his head. Diving to his right put him into the waterslide! MB is rushed away!
HD’s shot misses! His prey is fleeing down a waterslide!? No matter! HD can follow! He dives onto the slide as well. Every corner they are both during at each other, the slide splits! HD down the right side, MB down the left! They catch glances at each other as they go. MB is much less worried about conserving paint. He is firing at anywhere HD might be. Tearing through the pods he has to kick them out of his way as he goes down. HD is using a decent amount of paint as well, his ma-duece-a eating through it very quickly. They can both see that they are getting near the ground. HD reaches back and dumps a pod in, wait, he reaches back again, there's only 1 pod left! The end of the slide is coming up fast, HD starts unloading at where MBs slide will exit. MB rockets out of the end of his slide and somehow skates through the paint HD is throwing at him. He finds cover behind a dumpster quick and returns a few pods worth of paint. HD has already left the area though, worried he would run out of paint if he continues. MB needs to find another computer, there's no way he is going back to the top of that tower after all that but knowing that he dumped the Walzatron folder on a shared drive makes him think he won't have to. Hey wait…is that? 2 fresh pods hiding in the dumpster! It won't replace everything he used but it will help.
3) MrBarraclough (MB) phantom AFF
BR 5 continue
900, AFF sneak -0 roll 7 DFF
900, DFF -100 roll 8 stalemate
800, DFF -100 roll 8 stalemate
700, DFF -100 roll 7 stalemate
600, DFF -100 roll 6 stalemate
500, DFF -100 roll 8 stalemate
400, DFF -100 roll 1 +200
(500) End
Choice for day 6:
19) Heavy_D (HD) ma-duece-a (esc @200) AFF
BR 4 continue
500 AFF -100 roll 7, stalemate
400 AFF -100 roll 9, stalemate
300 AFF -100 escape! -100
(100) End
Choice for day 6:
6) The Hobbit (TH)
sad at the loss of his short time companion, The Hobbit meanders on solo, looking for his next contact.
TH rounds a corner at full speed! Trips! No! These stupid rain boots why did he choose them! Out of all the shoes he came across in the shoe barn he found one little puddle and decided the knee high rain boots were the way to go. Where there's one puddle there's more after all. Now picking himself up off the ground he strips off the boots and throws them to the side. Barefoot is better, all natural. As he stands something strikes the top of his foot, he looks down, it's a screw, another one strikes his other foot. They are falling off his ion! “Frick!" The whole ion falls to pieces! "Double Frick!” TH is horrified, how will he get to anywhere…. His eyes drift over to some bright lights. “Oh" there's a vending machine all of 20 feet away. Well that was easy. Now if only he could remember the way to get back to the shoe barn.
6) The Hobbit (TH) ion AFF
BR 10 BROKEN MARKER
Return to vending roll 1 success
(00) End
Choice of marker and action for day 6:
7) Cdn_Cuda (CC)
With his snake fully drained, an overwhelming sense of calmness come over CC. He feels light on his feet, confident, patient. CC thanks his Deuce for its service, helping his survive so long. Maybe he'll have a change to fix it.... but not is not the time. Not wanting to waste any more time, CC happily skips over to the vending machine and hoping to find something to sparkle his eye. As luck would have it, the vending machine is fully stocked. So many options... but given the harsh conditions and what happened to his Deuce, CC decides to make the most rational choice, a 98. Tough as nails, unlikely to fall apart and when in doubt can be used to manually subdue an opponent. CC pushes the buttons on the vending machine and waits as it starts to make noises and waits patently for the 98 to drop while humming some Raise a Little Hell by Canadian icon Trooper. And waits, and waits and waits.. WTF.., the 98 has apparently wedge itself in the vending machine and needs a little persuasion to get it out. First CC jostled the vending machine, then gave it a solid boot.... dammit, this is getting noisy and CC's feeling of Zen has been rapidly disappearing. With a solid roundhouse to the side of the machine, the 98 comes rattling out. Finally, thinks CC, lets get down to business and raise a little hell! Once CC some balls to actually shoot…
His foot still aching from his perfect roundhouse, CC wonders how Chuck Norris does it all the time. Speaking of Chuck, CC finds himself in a blockbuster video, staring at a DVD version of Walker Texas ranger season 2. CC snags it, knowing Mortimer will watch it with him when he gets back home. Looking around CC sees a pod just waiting for him! Grabbing it CC wanders out to his next adventure
7) Cdn_Cuda (CC) 98c search
BR 2 continue
700, search roll 6 +100
(800) End
Choice for day 6:
8) XEMON (XM)
XM finally found his way out of accounting and into a factory. Looks like ship parts maybe? Paint splatter against the wall, XM dives under a work bench but sees movement! He has to sprint out of there. There's two! As he sprints he fires at #2. A lucky ball hits him in the arm and he goes down. XM spins and fires at #1 misses his first few shots. As #1 slides into a desk XM puts a steam just on the other side of the desk. The smooth concrete floor makes #1 slide further than he wanted and he runs straight into the stream XM laid out. XM checks over both but doesn't find anything useful.
8) XEMON (XM) ma-duece-a search (esc at 300)
BR 6 continue
400, AFF-100 roll 6, +0
(300) End
Choice for day 6:
11) GattoDiavolo (GD)
17) Jonnydread (JD)
With two barrels and a load of trampolines JD is dangerously close to oh shit territory, better drag his ass back to the cargo hold to reload and hopefully fight another day.
JD looks at his options to finding a vending machine. In through the front door? maybe not, it's just a little too on the nose for his tastes. Ok, got it, wing suit in through the overhead skylight and pull the parachute once he is inside. No, that wouldn't work, if there's any glare off the skylight it might blind him and make him miss. Blind, hmmm, maybe if he covers himself in flash bulbs and then blindfolds himself his flash suit will blind everyone else so they won't see him. Sure but, what if he can't find the door handle? Ok ok got it, the back door. He sneaks around, it's dark back there so…. So…. What if there's like a mutant gerbil?....
*Meanwhile, 20 feet behind JD*
GD stares at JDs back. What on earth is he doing? He is just standing there, sometimes making motions with his hands, shaking his head or smacking himself on the side of his head. Every time GD lines up a shot, just before he pulls the trigger JD moves. GD doesn't want to take any chances when JD is only 20 feet away. GD looks out over the water of the harbor, the sunlight reflects off the waves and into his eyes. GD gets a tickle in his nose. Oh no, no no no, not now not AAAHHHHHH CHHHHOOOOO GDs mighty sneeze is heard for leagues around, his ion hits the ground and fires! Pak, splat! JD is left speechless, there's a paintball hit on his chest just after one of the loudest sneezes he has ever heard. JDs last thought is wondering how GD fired a paintball out of his nose.
GD scoops up his ion, the hopper popped open and he lost all the paint in it so he dumps a new pod on before going over and finding 2 fresh ones on JD and snagging those as well. Sometimes it's better to be lucky than good
11) GattoDiavolo (GD) ion AFF (until 200)
BR 3 continue
800, AFF -100 roll 3 +200
(900) End
Choice for day 6:
17) Jonnydread (JD) ma-duce-a AFF (esc at 300)
BR
Return to vending roll 10 out
User logged out
18) Glovebox Operator (GO)
Fiery new persona check, fierce fork fangs check, warpaint check. These giant googly eyes in the glovebox should probably go on Jefferys counterweight to ward off any predators approaching from behind. With an underwhelming beep of the horn but an overwhelming conflagration from the horns the duo set off to save the world. Wait, is that rain? We're inside, how is this happening? Some sort of AI trickery, did the roof get uninstalled? Oh no, he'd done it again, he'd set off the fire sprinklers. Frank said he was going to get fired if he did that 2 more times, only one strike left, better not mess this up, this was the best job he'd every had. Hopefully this didn't mean people would have an easier time wiping off GOs brilliantly placed shots. Better get out of here before those shambling shadows off in the distance get any closer. Why weren't they moving? The throttle has floored. Oh no! The water and paint were too slick to gain any traction. The AI's minions marched closer. Looks like they were in for a fight now. Expecting the worst but hoping for a miracle, GO hunkers down and prepares to push back the advancing hoard.
GO looks around, the water coming down seems odd, too dark. His surroundings, he is definitely not in his warehouse, there's odd plants and…trees? In there. They are not like any he has ever seen before. There's even a stream nearby. GO parks Jeffrey and walks over to the river cautiously, it's brown, that's odd. On a whim he sticks a finger in and takes it out. Smells it…. It's chocolate? OH NO! the approaching hoard can only be one thing! Oompa loompas!
“Oompa, Loompa, doompa-dee-do
I've got a perfect puzzle for you
Oompa, Loompa, doompa-dee-dee
If you are wise, you'll listen to me”
GO opens up on full ramping, his etha guzzling down paint. The oompa loomoas are packed together, he drops the front row pretty easily but they then block his shots trying to get to the ones in the back. GO ducks behind a tree as the remaining 4 oompa loomoas scatter. Go comes around the right side of his tree and catches the first oompa loomoa moving between cover. Go then transfers positions as the remaining 3 open up with their minis. GO ducks behind a rock and snap shoots a second oompa loomoa. He then dumps a pod in. GO hears a song starting up! It's fast paced, both oompa loomoas are trying to bunker him so he uses the one advantage they can not and comes up over top of his rock cover. Catching both oompa loomoas as they sprint towards him. They both fall and one rolls down hill, landing in the river. GO checks one of the oompa loomoas, hoping their small statue would mean they are also using small paint, no luck though.
GO shivers a little from this experience but jumps in Jeffrey again, fires up the engine and gives a nice long blast of fire for good measure as he exits the chocolate factory.
18) Glovebox Operator (GO) etha AFF (with Jeffrey)
1400 AFF -100 roll 8 DFF
1300 DFF -100 roll 4, +0
(1200) end
Choice for day 6:
20) martix_agent (MA)
MA decides he never was good at Marco Polo, after wandering out of the warehouse through a side door he finds himself at the front door to a house? Next to the door it says "McAfee". MA thinks…. And thinks some more, then he…thinks some more. Hey wait! John McAfee knows some stuff about computers! Maybe he knows something about this crazy situation. The fact that he apparently lives here or at least owns a house here says something. MA goes to knock on the door but it's already open a crack and as he knocks it opens more. Paint breaks on the door! MA slides inside behind a coat rack shaped like a…giant skull? Oh, right. MA now remembers. John MaCafee is a bit bizarre. He has actually faked heart attacks so MA is not surprised that reports of his death were apparently false. MA throws a string of paint back and runs across the hall into a library? No, not quite, all the books are painted on the walls, there are no actual books here. MaCafee comes in the opposite end of the room. MA turns a table on it's side and ducks behind it as he dumps a fresh pod in. MaCafee has a table of his own and they are trading snap shots back and forth, both hitting the “books" on the wall behind each other. MA has to dump another pod in. He snaps above and then to the right, MaCafee snaps to the same side but as he ducks back in MA notices his toe sticking out. MA goes for it dumping paint at the pink fuzzy slipper and one impacts! MaCafee drops his marker out in the open. MA sees it hit the ground. MaCafee is crawling backwards towards the wall, his left foot useless. MA reaches MaCafee just as he reaches the wall. MaCafee strains his arm up and pushes on one of the fake books. It pops out of the wall! It's not a book it's a storage box. MA is suddenly unsure, in a flash his marker is up and he puts a dozen balls straight into MaCafee’s chest. MaCafee’s eyes roll back and loading bars appear as he goes limp, the book storage box clattering to the ground. MA reaches down and flips open the box, there's an injectable medication pen inside? MA picks it up, it says “Subnetra” on the side and in block printed red letters “EXPERIMENTAL". MA is a little shocked, this might be a cure? Or at least a chance at a cure. He puts it in his pocket. No answers were found here but he might have a decent chance at surviving this catastrophe now.
20) martix_agent (MA) etha AFF
1400 AFF -100 roll 7 DFF
1300 DFF -100 roll 6 stalemate
1200 DFF -100 roll 1
(1100) + Subnetra End
Choice for day 6:
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