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Old 12-17-2012, 06:42 PM   #28 (permalink)
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Join Date: Mar 2009
Location: New York City

That does sound great - hope you see it finished and enjoy the process!

FTL's main issue is how much it's based on the RNG instead of decisions. The same 'decision' can cost you crew -> resulting in a slow deterioration / death a few sectors later, or provide you with a game-winning weapon.

I understand why rogue-likes need random factors, but there's a way to handle that with more finesse.
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