Originally Posted by DarkShadowHunter
So you playing that all the organized teams and competitive players should leave scenario and head for the UWL? That is why people form teams for the competition of the event. Sure you will have little Johnny and his parents with rental equipment, but they will more than likely be following the crowd to the areas of heavy gun fights at a central focal point on the field. That is what those focal points are designed for, the players who just want to shoot and have fun. The real meat and potatoes of the missions happens outside of that area for the most part. Sure there are missions in the central focal point, but most of them take place outside of the areas of heavy fighting. You may have to slip a mission team through or around the heavy action areas to get to an objective, but that is what helps make it challenging. At least that has been my experience.
Sure there are rentals and walk-ons at scenario games. That doesn't change the fact players are battling back and forth to complete or scrub missions so their side gets or maintains the lead. If they aren't competitions why bother with all the effort? People can just have fun at a no themed event with no missions to complete or objectives to capture. Though, it would make for a waste of space of areas outside the main focal point(s) when the field opens up their entire playing area for that game. Without missions the only reason to go outside of those areas would be to shoot up everyone at the insertion point. But without missions going out every half hour there is no point on doing a base drop except to slow down the flow of troops from the other side.
If you played a scenario with only teams or people who were all on the same page I can see it being a competitive format. As is, especially with bigger events such as living legends and I.o.n (only naming games that I have participated in) there are way to many people not competing offsetting the minority in teams that take it seriously. It seems like a portion of those teams playing a scenario are more into having fun and enjoying the experience than striving to win, I haven't personally seen one team have that look of defeat on their faces after their side lost a scenario event, nor have I seen the joy on their faces that you see from a team that just won a tournament. That lack of emotion doesn't happen in a competitive setting the rewards of winning a scenario are basically bragging rights and the consequences of losing are basically non existent, that is not competitive ball.
And yes if a team that plays scenarios wants to play a competitive game that is not airball then the uwl is a good platform to get into. If they want to have fun and play scenarios that's fine, I would just hope guys don't get bent out of shape for a game that has no rewards or consequences for winning or losing, because it is in a non-competitive setting.