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Old 02-02-2019, 08:06 AM   #5 (permalink)
SmokeyScenarioProd.
Rec Poster
 
Join Date: Nov 2018
Location: Central Virginia

Lets talk about the ancillaries both the Confederate and United States armies will have access to:

Mobile Field Surgeons ~
MFS’s are forward aid stations that both sides can establish to allow forward insertion for players not eliminated by a headshot or by an artillery barrage. The MFS will have a physical aid-station to set up that will be marked with a Red Cross and can only work if there is a Surgeon present. Aid stations CAN be over-run and captured by the enemy.
Aid stations only operate for thirty minutes and must wait 30 minutes after use before they can be re-deployed. More than one can operate at the same time. They cannot operate within 200 feet of the enemy Command Post.

Engineers ~
Engineers are specially designated players that are able to repair structures and destroy them. They are the only players who will be able to use a TNT bundle.
Engineers must have their MOS card with them while on field. If a building is “destroyed” they can rebuild it by holding their hand to it for 5 continuous minutes. If the engineer removes their hand from the building during this time, the timer will re-set.
Engineers may also destroy structures and River Monitors with TNT bundles. They must alert a game official before using it.

Cavalry ~
Both Yankee and Confederate armies have access to Cavalry regiments. Cavalry is fast moving horse mounted soldiers that can exploit gaps in enemy lines allowing them to raid the enemy’s territory.
Up to 15 players at one time may, if designated as Cavalry, deploy at one of the special insertion points on field. A game official will escort them to this area and make them live. Cavalry raids can be used only once per hour.

Artillery ~
The greatest advancement in military technology is rifled breech-loading artillery. Both the Yankees and Rebels have stockpiled lots of it. Forward observers will be given smoke grenades that they can use to simulate an artillery strike.
The F.O. will alert a game ref before it is deployed. Anyone, friend or foe, caught inside the smoke cloud will be eliminated. The barrage lasts as long as the grenade does. The area the barrage covers is the same as the area of the smoke grenade. Players eliminated by this may not use the Mobile Field Surgeon. (EMR allows only SportSmoke. You may not use smoke grenades inside of buildings)
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