|The Dead Zone Paintball Related Chat|
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|07-11-2018, 12:52 PM||#11 (permalink)|
If you can, install a check valve. The ones on my phantoms were good for holding at least 3 shots internally on a hot day. Good for baiting other stock class players listening for that hiss.
Things I would like to purchase with American dollars:
1: Dragon barrel plugs!
I moved across the country, if you live in Louisiana hit me up!
|07-11-2018, 01:24 PM||#12 (permalink)|
The Moses of Pump
|07-11-2018, 01:31 PM||#13 (permalink)|
The cake is a lie
I play with SC Sheridans, so I don't have a spot for a check valve at the moment. It sounds like a great idea though.
To the OP: I count tubes. I know my P68SC will get about 25-30 usable shots, so that's one tube refill on top of the 15 in the feed. I'm less sure of my Nightmare, so I swap 12ies after every other tube (20 shots).
|07-11-2018, 01:35 PM||#14 (permalink)|
Join Date: Nov 2016
Location: Santa Rosa Ca
Just buy a 6 pak and you can change when ever you dam like and not worry about it haha under fire. Change. Running up change on the run like a bad ***.
back to normal
Still a broke college student
|07-11-2018, 02:31 PM||#15 (permalink)|
Posting more than playing
Join Date: Jul 2008
Location: Salt Lake City, UT
When playing with a Phantom and no rear gauge, I got a feel for when to change. The "kick" gets less, paintball travel decreases. Time to change. Or try and keep count, 1x 12 gram = 3 tubes so after 2 reloads I know to start expecting drop offs.
|07-11-2018, 08:58 PM||#16 (permalink)|
Join Date: Apr 2010
Location: Orange County, CA
For the OP: I count tubes. Two tubes plus what's in the stick feed is my signal.
|07-12-2018, 12:05 AM||#17 (permalink)|
- Local 18 IUEC -
Join Date: Apr 2013
Location: Southern California
I can't count my shots or tubes because I'm too busy counting the number of players I shoot
Iv'e always changed when I notice a decrease in velocity. But I've had times when that's too late.
|07-12-2018, 02:51 AM||#18 (permalink)|
Join Date: Oct 2015
Location: San Diego
|07-12-2018, 08:56 AM||#19 (permalink)|
No gooder, rascal
Join Date: Dec 2015
I didn’t have much luck with the check valve. The shot it left me was a lobber. Probably because I start to change after experiencing drop off. I suppose the argument could be made that a lob shot is better than no shot at all, but I didn’t find it to be an advantage
|07-12-2018, 09:06 AM||#20 (permalink)|
Chuck E Ducky
I count tubes and change out early or may do a tactical change out if I know I’m going to get into it. But knowing your marker is the best way to get the most out of 12g play. If you work within the limitations of the 12g they work great!
My feed holds 12 rounds my marker will shoot 45+ shots at 280fps above 70* so I shoot the first 3 tubes change out (42 shots), then I change out every 4th tube. If its cold out or I’m shooting fast for some reason I just drop one tube and change out early based on conditions. I also buy Good 12g in bulk they have more consistent fills with less duds.
I have a check valve in one of my Phantoms it’s just a plastic disk and click pen like spring to keep it seated in a change out. I can get one usable shot after cracking a 12g (VSC) if the marker still has pressure left on a change out. In thery you should get a few extra shots because the marker is holding pressure (unless you use it shooting a paintball). But I haven’t noticed a difference using a check valve vs not using one. I still count tubes / shots marker just has one in the pipe ready to go on a change out. I forget it’s there half the time because I don’t have one on my main SC setup.
Rubber Duckies - 518th Brigade
Last edited by Mr Idiot Box; 07-12-2018 at 09:17 AM.
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