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|07-11-2018, 11:48 AM||#1 (permalink)|
Join Date: Apr 2018
How to know when to change a 12 gram
Aside from counting your shots or watching for paint drop off is there anything I can do to keep track of when to change out a 12 gram? Is the rear mounted guage the answer I'm looking for?
|07-11-2018, 12:13 PM||#3 (permalink)|
Fire Avatar by Flounder
Count shots, gage your valve chamber pressure, or just swap when you notice velocity dropping. Those are about all your choices.
|07-11-2018, 12:35 PM||#4 (permalink)|
Join Date: Dec 2008
Location: Houston, TX
The best thing is to play with the same marker enough to have a good feel for the count. If you are busy shooting fast, you don't have a lot of time to check gauges and the count will be short anyway, as compared to shooting slow.
I have a regulated rig with inlet and outlet gauges on an AGD 3k flatline. If you are watching the gauges, you can see the inlet gauge drop from the 8 to 7 (x100 psi), but the rate of fire can do that. If the inlet pressure doesn't come back up and I still have ~500 psi on the output, that means I have two or three good shots left. Usually, if I have that amount of time, I might as well make the change anyway.
I mainly use gauges to tell me that the 12g hasn't gone dry unexpectedly, and that I do have those two good shots for sure.
Without a regulator, the CO2 will hold up the pressure until it is about completely gone, so the gauge margin is "yes, you have a shot" or "no".
some things are stickier than others
|07-11-2018, 12:37 PM||#5 (permalink)|
Join Date: Feb 2017
Location: Near Houston TX
I've played games when I'm out after just a few shots, and others when I change 12g several times. I rely on my gauge to let me know for sure. As far as counting shots, I found it easiest to just count 10 round tubes. Depending on your efficiency, putting a 12g between every X tubes is as dead simple as one can make it.
|07-11-2018, 12:49 PM||#6 (permalink)|
Join Date: Apr 2016
Location: Omaha, NE
I reload ever other tube. Gives me a little wiggle room if I need shoot some of a third tube but I know every shot is full power.
|07-11-2018, 01:01 PM||#7 (permalink)|
Some People Juggle Geese
Join Date: Mar 2006
Location: Bodymore, Murderland
Paintball go far = Good.
Paintball no go far = Bad.
Change 12gr under bad conditions. Or if you are about to make a move that will put you in a spot where changing a 12gr is not fun.
|07-11-2018, 01:10 PM||#9 (permalink)|
THE Green Modster
On a gun that I can change the 12ie quick I just get lazy and wait til paint drops off.
If there is a break in action I will take a look at how many 10rnd tubes I have used since my last 12ie change. I have an idea of how many I can go through on the guns I use a lot and use that as my guideline on if I should change before things heat up again.
Master Jar Jar
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