|The Dead Zone Paintball Related Chat|
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|04-15-2019, 10:19 PM||#21 (permalink)|
<Custom User Title>
Join Date: Feb 2010
Location: The land of overpriced cigarettes and expensive Beer
|04-15-2019, 10:31 PM||#22 (permalink)|
Mr. Hoity Toity
Join Date: Jan 2012
I did what I could to keep the fun going. I dressed as a pirate and wielded my blunderbuss and pistols. If we werenít going to win we were going to be entertaining.
Kinda Loves DPrekel
|04-15-2019, 10:35 PM||#23 (permalink)|
One Foot Less
Join Date: Dec 2007
You have an amazing collection. I lost life when I heard that thing go off on the field and you weren't even aiming it in my direction.
|04-15-2019, 10:36 PM||#24 (permalink)|
Join Date: Jun 2007
Location: Charleston, SC
Ahh, you were the one with the frame brass I saw walking around. I almost stopped you walking around, then easily distracted by something else.
I buy Automags and Parts: if you need cash shoot me a pm
My shop page: Bearded Works
|04-16-2019, 07:07 AM||#25 (permalink)|
Join Date: Apr 2006
I have played quite a few games where Pubcrawling has been asked to change sides to rebalance a game, sometimes part way through the game.
I've also seen my share of poorly thought through ideas and producers/fields with false expectations of how the game would flow or what players would do with certain 'special' abilities and rules.
|04-16-2019, 08:32 AM||#26 (permalink)|
Keep Calm & Kick ***
Join Date: Mar 2008
Location: Cincinnati, OH
I hate to be that guy but this is why I miss the old days. Producers used to be more like game masters, if one side figured out the game or plot or developed some brilliant tactic the producer would purposefully **** with them with the dreaded "third faction" that was essentially a hand picked team to do the producers bidding. But this game was a failure from the on set having spawns set-up so poorly. EMR was like that but there was distance and two field separated by a no man's land, this allowed teams to openly taunt each other but couldn't really threaten one an other.
I've had the same thing happen to me but after a few hours things typically got fixed, either through a gentlemen's agreement between generals, the game master or just a swing in power through tactic and fatigue of one side resting while the other team dominates the field and gets tired or bored. I've stopped playing my local fields big games because they've been so poorly run going from an attempt at a scenario to big game to match games. It wasn't worth the price of entry.
Giving more tools to the field owners and players.
If you want Execlusive Treatment, we're available
Keep Calm & Kick A**
|04-16-2019, 02:18 PM||#27 (permalink)|
Join Date: Oct 2014
Location: Toronto Ontario
I think one of the things that will separate a really good producer from an average one is to step in relatively quickly when one team is stuck in their spawn, and knowing how to do it. I by no means feel that I would be capable of it myself.
You have to let the team have a little bit of time to fight back on their own, but you can't let it go too long. pretty quickly people will start to pack it up and stop playing in that situation; at which point there's no getting the field even without swapping some players (and others already feeling their day is ruined).
Might be hard to implement but you might be able to set up some kind of rule where if the opposing team is trapped for X number of minutes (or whatever) then they blow the horn, reset the game with everyone at their spawns, and award the dominant team a set amount of points. Beyond implementation though it sets up spawn camping as an objective to strive for... Maybe penalize their points instead? That wouldn't go over well either though.
Field dependent you might be able to set up a line on the field which the opposing team can't cross (sometimes leads to practically the same thing as being stuck in spawn) or maybe (extra hard to enforce) a line that only x number of players, 1 squad, or people with a specific role/ability can cross.
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