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Old 04-15-2019, 05:16 PM   #1 (permalink)
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admitting a defeat and moving on with the game

Up front I will just say this will seem like "sour graping" but I don't post on this in an effort to belittle the accomplishments of the other team. This weekend was the first event for a (regional) field from a seasoned game producer. The field was a work in progress and a lot of tremendous development has gone on. With it being the first event of this type on the locale I would like to think that much was learned and hopefully some slight modifications and field improvements will be made. The game was up close, target rich, and one hell of a brawl up to the later part of the first day.

To the point. The respawn/bases were set very close together on the parking lot side of a narrow but long field. There were loads of people in attendance. On one side of the field were built a strong network of fortifications and cover leading to a feature central to the front side of the field. The other side was not completed, or so we were told on the day we walked the field before play.
In my own opinion it set up a situation where the one side was well protected and defendable within range of being able to shoot right into the respawn point on the other side. The other side was more open and speedily accessible to the middle of the field for (say) running players, but conditions made that mostly impossible. Weathering and maturity will help with that aspect, even if additional fortifications aren't put in. Due to conditions just past the first part of the field, I was physically unable to go back to see the rest. Word of mouth had it as muddy, wet, and more. Once again an issue of field maturity.

On the day before the game there was an airball contest in which the generals and xo's played to determine who would have field choice first day with a side swap the second. The other team won, and chose the side with more cover as explained above. In order to avoid a direct assault there was a "no fly" zone drawn down the field for the first 50 or so yards in that you could not cross. IE you had to go deeper into the field in order to assault the base. There was also a rule prohibiting opposing players from coming within so many feet of that base (physically) but was well within range of each respawn in question.

It was pretty evident within moments of the game start that the tactical advantage of starting on the one side was going to be a HUGE asset. Further, through amazing game play and well ran missions and decisions our side was slowly pushed off the field as the day progressed. At no point of the game within those first moments did the other side not have control of, and a clear view of the area of our base and respawn. With communication that I am sure was happening, they knew every move we made as far as player groups coming on field and dispatching into the field. Towards the last two hours of the day the other team pretty much possessed control of the field and were "camped" in a surrounding position within range of our respawn point. You could not physically walk onto the field or make any of the limited cover without being in a crossfire both from roundball and FSR.

About 20 minutes or so into this siege the remnants of our team on the field dwindled and nearly all our side actively playing was either off field, trapped in the start area, or essentially out of play fragmented in areas of no consequence to relief of the situation. Put simply, we had our asses kicked and couldn't do a thing about it.

As I was trying to reinsert I was shot a dozen or so attempts and decided to put on a barrel sock and stand back a little...not really out of range. I watched this go on for a while. The producer and refs allowed us a 20 man "air drop" to be taken behind enemy lines which were quickly eliminated. Afterward I turned to one of the people involved in production, a group of refs, and our general and asked if there was some way we could concede a defeat/base kill, award points, and reset the field in some way as to allow us to actually play the game we paid for. Don't get me wrong. We were soundly defeated by tactic and good play but at this point we are fish in a barrel with no way out.

There apparently was nothing in the rules for such a contingency. There were some really unkind things said to me and I stood by and watched as our team dwindled to zero presence on the field. The other team had complete possession. The next day perhaps half of our team actually showed back up to play. We were unable to capitalize even on the better position and could not complete enough missions to salvage the day.

I have never been part of a game that I saw such encouragement to camp on a reinsertion point, nor such an unwillingness to "air strike" or push back the sieging players in order to reboot and restore actual game play. It isn't fun to stand around and be shot...well for the ones on the receiving side.
Most of the day Saturday was some of the most fun in your face ball I have played in a long time. I cannot recall an event in recent history that I personally got more kills than I did. In spite of that, I really feel there was more that could have been done. I would love to chalk it up to growing pains on a new location. It has amazing promise, a total diamond in the rough.

I have been torn as to whether to even bother saying anything to the producer. I am not actually sure who it was that made the comment, but was in short called a "***** who was making excuses" when I said something on field.
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Old 04-15-2019, 05:26 PM   #2 (permalink)
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Quote:
Originally Posted by punkncat View Post
I have been torn as to whether to even bother saying anything to the producer.
i would def say something...
the event coordinator needs a contingency plan for this exact happenstance.

one pump pandemonium about 7 years ago, i had my 12 y.o. son with me and the other team was literally shooting INTO our respawn point.
i said something to the refs after me and my young son got pelted running for some trees.
and i couldn't believe it was at a PP event this was happening.
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Old 04-15-2019, 05:38 PM   #3 (permalink)
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The lower end of the field was deep. This was about 1/2 way down to the far side of the field and the last of the concrete blocks. It got deep in some places.

57052252_2958883994129202_4061372790798811136_n.jpg


This is a bit further back where there was no fill even attempted. The lower boundary line is nowhere in site at this point

IMG_5530.jpg


I believe by mid afternoon on day one most of our team had been mentally defeated. At one point there was only 5 of us on the field trying to push out of our re-spawn. We certainly paid the price for that. The lack of numbers on the field on day 2 greatly affected our ability to earn some points.
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Old 04-15-2019, 05:46 PM   #4 (permalink)
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That was rough to watch let alone play. Once we pushed the team back to the spawn i basically walked off the field. There was nothing more i could have done. We had the same exact thing happen at Bones and Ashes a month ago. I talked to the event coordinator as well as my generals and they made it clear that we would have to fight our way back in the game. Instead i walked off the field geared up for the diner battle which we won. It wasn't worth fighting for 45 mins to try and gain control of the field when we couldn't make it out of our spawn.

What he should have done for the air drop was not walk you through the center of the field. they should have been escorted around the field and dropped in a remote area.

If i hadn't been playing with some many people i would have switched. I know i wasn't the only one contemplating it. I think the director should have confronted the other general and do some kind of trade. points for players or something to help even out the game even if blue was still going to win via points. It would have made the game more enjoyable.
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Old 04-15-2019, 05:51 PM   #5 (permalink)
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Alan was telling me he sunk in pretty bad. I guess that's true.
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Old 04-15-2019, 06:12 PM   #6 (permalink)
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that sucks man

i was at the west coast castle conquest many years ago. and we also had some similar growing pains, but they were alot more willing to make it fair

i was a defender, and even though there was a rule "no tanks" somebody brought a tank. and we lost within a few hours. we took a break and reset (sans tank), and held the base for the rest of the day,

with that tank on the field, we were routed.. they just formed a conga line behind the tank and proceed to slow walk up to and kick in the front door

after the reset, the organizers agreed that maybe the letting the tank onto the field wasnt a great idea, and rectified it, and we proceeded to have a damn fun day of paintball afterwards
it got really damn dicey there at the end, as most of us were low on paint, air, and water.. and a portion of the defenders had headed back to the staging area.
but i will say shooting out a small squad with what little velocity i could must on the tail end of my air supply was a really damn satisfying feeling. and still some of the most fun i've ever had playing

scenario games should always be a blast, a promoter/organizer that's not willing to make changes based on an unforeseen circumstance isn't one i want to give my money to, i definitely think they need to be told

i've been on the receiving end of an *** kicking at a scenario before with decay of nations.. they tried to do some air drops and other stuff, but it wasn't enough to make a difference, and its part of the reason i haven't wanted to go back (and that its in august in socal which is pretty much the hottest/most humid time of year for there).
fun shouldn't be a coin flip based on which team you choose,
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Old 04-15-2019, 06:13 PM   #7 (permalink)
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What he should have done for the air drop was not walk you through the center of the field. they should have been escorted around the field and dropped in a remote area.
To be fair, our general asked for the players to be walked right down the middle like that. The plan was to send another large assault force right down behind them and break out. Unfortunately with y'all seeing them walk and the withering fire we were under it was an abysmal failure.
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Old 04-15-2019, 07:10 PM   #8 (permalink)
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This happened to my team twice in the scenario event this last December. We were legit completely pushed off the field each day and into our spawn twice during the final battle. This was also with a heavily experienced producer and at a long established field.

Part of the blame does have to go to the inexperienced general leading our side. I don't think he did any recruiting and basically was awol the first part of Saturday and just gone the remainder of the event. Never once saw him on the field and I did a lot of walking past the base and checking in where missions were at. We had some replacement generals taking over in his absence.

With the exception of a few teams and dedicated players, we held em off as best we could and pushed hard (drained my 72/4500 dry several times that event, never drained it once before or since). Still, we were outnumbered heavily and just didn't have the bodies to push up and hold. The other team felt like they were limitless (and cheating, saw plenty of that) and whatever ground we got was quickly lost.

I do think it does come down to the players themselves to determine the balance of the team when the producers don't do anything about it. I'm sure plenty of guys wouldn't mind swapping sides to even things out but I can understand the desire and rush of outright dominance.
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Old 04-15-2019, 07:43 PM   #9 (permalink)
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In regard to that, I saw nothing but fair play the entire day. I waved, got waved at, thumbs up, etc. on several of my kills and eliminations. I got hit in the twig and berries under an advance at one point and had what had to be a small squad shooting stop firing in order to give the oops wave back to me in response. The other team was completely stand up and I don't suspects any subterfuge in that respect. They beat us, plain and simple. Soundly.
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Old 04-15-2019, 07:45 PM   #10 (permalink)
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I shot a few people in the twig and berries this weekend. It was unintentional if it was me. Not used to shooting at people and having terrain.
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