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Old 06-10-2012, 04:37 PM   #11 (permalink)
migrant bomb picking....
 
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Bullcrap. I took my 99 STO off the wall last week and shot a old bag of 500. I haven't aired it up or touched it in 3 years. Autococker problems are 90% operator head space and timing problems.

It just like a harley, set them up the way you like it and break out some loctite.
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Old 06-10-2012, 05:56 PM   #12 (permalink)
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I'm probably going to try and find somebody who would be willing to risk a bit of time to teach me a bit about those old guns...some guy told me automags would be my thing when I mentioned single triggers too....
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Old 06-10-2012, 05:58 PM   #13 (permalink)
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I'm probably going to try and find somebody who would be willing to risk a bit of time to teach me a bit about those old guns...some guy told me automags would be my thing when I mentioned single triggers too....
Automags are easier to tech than an autococker.
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Old 06-10-2012, 06:05 PM   #14 (permalink)
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Automags are easier to tech than an autococker.
Actually, for me the reverse is true.
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Old 06-10-2012, 06:07 PM   #15 (permalink)
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Here's how to turn it into a semi if you're still interested.

Empire Sniper into a Mech??
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Old 06-10-2012, 06:15 PM   #16 (permalink)
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I am lucky. Never had to do anything but oil my mag.
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Old 06-10-2012, 06:16 PM   #17 (permalink)
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With the advent of google, maintaining pretty much any marker should be pretty simple. And for the not-so-simple, there are people here to ask.

It really all comes down to air flow. Once you can wrap your head around air flow and a few moving pieces, it helps significantly to be able to troubleshoot anything.

I have cockers and mags. I also have a blazer and a phoon. I love fully pneumatic guns...but my mag easily outshoots them all (it's a pneumag) and is probably my current favorite. Although I have recently decided to build a new e-cocker...

My recommendation is this: get whatever you want to tinker with and plan on it being broken for a good amount of time while you learn the ins and outs. Once you get it sorted out it'll be a real sense of accomplishment, and you'll be surprised at how much the tech side of it starts really just naturally coming together for you.
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Old 06-10-2012, 10:31 PM   #18 (permalink)
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A mag is easy in the beginning, once you get to the RT valve and the level 10, it starts becoming more finicky. I've never bought a straight from factory mag...so my opinions might vary.

A autococker is harder in the beginning because of the multitude of parts you need to tune, however; once you get it down, the learning curve dips down to near nothing.

Main topic: The empire sniper is cheaper in design compared to a CCM gun, but honestly, this is as close as it comes if you were unable to touch any CCM products, definitely feels better than all the other one's I've gone near such as the Azodin KP's and Sanchez Machine pumps.

I would also probably say most (average semi paintballer coming into pump) would prefer pumping a sniper platform vs a phantom or nelson style gun. There's a lot more play in everything do to slacker tolerances, but it's not as bad as some people are nitpicking. The gun costs $280 dollars less than a NIB $700 ccm gun, that is almost a 39% difference in price.

Also switching the stock hogue grips (genuine hogue grips!) for hogue grip panels with palm swells made the gun feel so much better. I love my sniper at the moment.
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Old 06-10-2012, 10:51 PM   #19 (permalink)
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cockers are not hard to work its called reading a book. what i think made the cocker a "bad name" was all the knock-offs. WGP and esplise and BL where tune out of the factory.

i hope to see a aftermarket to make this in a autococker. i know it wont happen
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Old 06-13-2012, 08:18 PM   #20 (permalink)
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"Kee sucks because they won't bring back a gun that me and my 5 friends want!"

Kee is a BUSINESS. Businesses exist to make money, why would they spend resources on R&D and manufacturing costs for a tiny market of old gun obsessives?
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