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|07-27-2012, 12:25 AM||#31 (permalink)|
Not Banned Kerry
Join Date: Oct 2010
Location: Ottawa, Canada
|11-13-2012, 08:34 PM||#34 (permalink)|
Join Date: Aug 2007
hey AWESOME! They just released Rebellion patch 1.1 today, 40 new maps, many of them designed for more competitive play, bunch of tweaks and extra balancing, and changes to the corvettes to make them effective en mass against titans... COOL! Will be playing tonight again hopefully, this game has had consistent play time here on LAN, it really is the best RTS right now
all 3 of us play on steam BTW, if anyone is willing to challenge us... we're not THAT great so if you are half decent at Rebellion you could stand a chance
|06-06-2013, 10:06 PM||#35 (permalink)|
Not bad for only $5.
|06-08-2013, 04:41 AM||#40 (permalink)|
Join Date: Aug 2007
played our first game with DLC just now, 3v3 random:
-new planets are nuts. discovering our first Ferrous planet with SEVEN metal asteroids was quite a treat. none of us colonized any greenhouse, oceanic or barren worlds yet but they all look badass (we just don't know yet what their capabilities are).
-The biggest treat was the choice of planet specialization, I had my TEC homeworld at a population of almost 800 by end of the game, with room to go up to 1200... that planet alone was half of a 50 credit surplus income (huge!). Didn't use a single tradeport that game.
-Industrial planet specialization was great for late game forward shipyard planet, usually I would accomplish similar production rate with more than 3 shipyards and research for build rates (I was only using two and no research).
-didn't get to play with any noteworthy new techs that game, will be looking out for it next time. I didn't play my usual TEC pocket position (went mostly military).
edit: from reading on forums we found out the following about the new planets:
-barren planet has the most logistics slots in the game and can take high populations. very good planet type. considered somewhat OP which is a good thing since it currently adds a considerable control objective to maps which have one or more.
-oceanic planets have the ability to take a lot of social level upgrades (for increased population and growth rates). obviously also an excellent planet to own if its well positioned (or you have metal mining buffs)
-greenhouse planets have extra planet health (resistant to planet bombing)
-ferrous planets have extra metal asteroids and extra room for industrial level upgrades (ship production and trade income)
Last edited by ApoC_101; 06-08-2013 at 04:54 AM.