mcarterbrown.com  

Plugged in Online Gaming, and Technology

Reply
 
Thread Tools
Old 01-21-2019, 07:07 AM   #1 (permalink)
Post Whore
 
Deus Machina's Avatar
 
Join Date: May 2006
Location: Brandon, Florida

Current game-making software?

So I'm catching a bug here. In part because it's poking at my brain, in part because I work weird hours and get odd ideas when I'm sleep-deprived.
And have some snippets of stories that would work well in a game. And I finished a couple other projects and get antsy when I can't keep my hands and brain busy.
Think of the current crop of indie RPGs. Pretty heavily influenced by things like Earthbound, Undertale, and Night in the Woods. Probably not traditional pixel (despite my lover for the medium), but possibly stylized and low-poly.
So what are some good accessible game developing tools right now? I looked at RPG maker, but that seems like its own niche and everything looks kind of same-ish, and I'd at least want a little something to differentiate.
__________________
Quote:
HurtCow:Sure, plastic is pretty innocuous. Beef maxi-pads won't hurt you.
russc:Yeah, mcdonalds hamburgers haven't killed me yet!
My MCB Feedback
My eBay Feedback
Moriearty Hobby Supply on eBay and Facebook.
Deus Machina is offline   Reply With Quote
Old 01-21-2019, 11:22 AM   #2 (permalink)
No Effects, just cooler
 
nofxkid2005's Avatar
 
Join Date: Nov 2008
Location: Vancouver

A lot of game engines will give you assets they built, mostly as placeholders or for mods. Developers will usually create their own assets (character models, animations, environmental elements) then import those into the engine. Then there's modification to the game code, if something in the original engine doesnt work how you want it to.

So.. round about answer, you're likely looking at a collection of programs, not just one. I'm fairly certain Maya is still the standard for 3D modeling and animation. Photoshop for textures. Then whatever game engine you're wanting to use.

Of course, its been a few years since my game school dsys, so some of that might have changed.
__________________
->"Behind The Mask" Paintball Documentary<-

-Dealings Feedback-
Proudly Playing For:
Wookie Dicks
Lucha Cabras
nofxkid2005 is offline   Reply With Quote
Old 01-22-2019, 12:03 AM   #3 (permalink)
Post Whore
 
Deus Machina's Avatar
 
Join Date: May 2006
Location: Brandon, Florida

Well, I figured Photoshop and Maya/Daz/Sculptris/etc. would be involved for modeling. They're better than any in-engine stuff for static models and textures anyway.
More worried about the engine and integrated importing and modding software.

Especially since I'm broke like a car on a front lawn, so something with a trial version or 'third-party trial' until I have a working demo.
__________________
Quote:
HurtCow:Sure, plastic is pretty innocuous. Beef maxi-pads won't hurt you.
russc:Yeah, mcdonalds hamburgers haven't killed me yet!
My MCB Feedback
My eBay Feedback
Moriearty Hobby Supply on eBay and Facebook.
Deus Machina is offline   Reply With Quote
Old 01-22-2019, 12:38 PM   #4 (permalink)
MCB Member
 
seajay's Avatar
 
Join Date: Apr 2016

Unity would be a good place to start.
In addition to Python, C++, and C# as far as straight code.
You can also try some stuff with the CryEngine.

You can get pretty far with the basic stuff there.
__________________
I like Spyders.
MR1, MR2 LP, EMR5 LP, EM-1, Raven Primal, Victor, Fenix.

Magfed Hurricane with T15 Mags
seajay is offline   Reply With Quote
Reply

  mcarterbrown.com » General » Off-Topic » Plugged in

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


All times are GMT -4. The time now is 03:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO
© MCB Network LLC