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Old 12-13-2019, 03:48 PM   #71 (permalink)
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Originally Posted by Rainmaker View Post
5e sounds good to me. Is there some flexibility within 5e to do different sub-genres of fantasy? Like with a MadMax slant, or a space theme, or whathaveyou? Might still be something to vote on.
Campaign settings used to cover this. All were still really that sword and sorcery "tech level" kind of thing.

Eberrron has a spot for most everything in a world that I have heard best described as "Arcanapunk" taking place just after a world consuming war.

Dark Sun was post apocalyptic with Power hungry magic users destroying everything.

Spell Jammer was DnD in Space.

Ravenloft was Horror

Planescape was Super urban with the ability to travel litterally anywhere, possibly by accident. Meade in a strange City on the inside of a torus with an Angel, Sure. Get up to pee, walk through a door and in a flash you are in the 9 hells, the branches of Yggdrasil, or a world of absolute law made out of gears and tended by robots with a combined consiousness.

Forgotten realms was more of a traditional high fantasy setting.

There are about a hundred others but those were the big ones. Really only Forgotten Realms, and Ravenloft have seen any play for 5e. Eberron has been announced. Planescape is teased with decent into Avernus and Ravnica likely taking the place of Sigil. Spelljammer has been teased but thats about it so far.
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Since this thread started with boobs what are we supposed to derail it with?
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Old 12-13-2019, 07:39 PM   #72 (permalink)
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Originally Posted by Greenmtnphantom View Post
Campaign settings used to cover this. All were still really that sword and sorcery "tech level" kind of thing.

Eberrron has a spot for most everything in a world that I have heard best described as "Arcanapunk" taking place just after a world consuming war.

Dark Sun was post apocalyptic with Power hungry magic users destroying everything.

Spell Jammer was DnD in Space.

Ravenloft was Horror

Planescape was Super urban with the ability to travel litterally anywhere, possibly by accident. Meade in a strange City on the inside of a torus with an Angel, Sure. Get up to pee, walk through a door and in a flash you are in the 9 hells, the branches of Yggdrasil, or a world of absolute law made out of gears and tended by robots with a combined consiousness.

Forgotten realms was more of a traditional high fantasy setting.

There are about a hundred others but those were the big ones. Really only Forgotten Realms, and Ravenloft have seen any play for 5e. Eberron has been announced. Planescape is teased with decent into Avernus and Ravnica likely taking the place of Sigil. Spelljammer has been teased but thats about it so far.
have you ever done planescapes group or ran one. computer game does not count. and will be able to keep track plane each weapon armor or magical items came from and each plane passed threw to keep track of all negatives each item will get. but going from plane to sigil to another plane will only add -1 instead of -2 if travel threw three different planes. it will go back to normal once back on plane magic item was made from. also are you will keep track from what plane each player came from too since people from abyssal will have hatred toward baator and other planes have same issue. also have faction someone can join have to keep track hatred from each faction to faction or faction to the planes that hate that faction. it was made for pro AD&D players. not meet for newbies or people semi pro players. since all stuff have to keep track of all time. also recall this if item was made in abyss and is +2 sword could make -2 too. if farther away from plane it was made at. also if have +2 armor from abyss went passed threw 4 planes from where made from could be make -3 for armor. instead of give more to ac it will lower your ac to make you get hit easy too. so best have spare armor just in case that happens. also going from abyss to sigil get no negatives but if another plane then abyss then get -1 to magic items.
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Old 12-13-2019, 09:45 PM   #73 (permalink)
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Originally Posted by chrislognshot View Post
have you ever done planescapes group or ran one. computer game does not count. and will be able to keep track plane each weapon armor or magical items came from and each plane passed threw to keep track of all negatives each item will get. but going from plane to sigil to another plane will only add -1 instead of -2 if travel threw three different planes. it will go back to normal once back on plane magic item was made from. also are you will keep track from what plane each player came from too since people from abyssal will have hatred toward baator and other planes have same issue. also have faction someone can join have to keep track hatred from each faction to faction or faction to the planes that hate that faction. it was made for pro AD&D players. not meet for newbies or people semi pro players. since all stuff have to keep track of all time. also recall this if item was made in abyss and is +2 sword could make -2 too. if farther away from plane it was made at. also if have +2 armor from abyss went passed threw 4 planes from where made from could be make -3 for armor. instead of give more to ac it will lower your ac to make you get hit easy too. so best have spare armor just in case that happens. also going from abyss to sigil get no negatives but if another plane then abyss then get -1 to magic items.
Yes. It was my favorite setting.
As with everything else in 5e the little they have put out for it so far they have really simplified the math and made it more user friendly.
A lot of the modifiers added cool and interesting factors to the game. Really though looking back at it it was overly complicated for what they were trying to do.
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Old 12-14-2019, 11:10 AM   #74 (permalink)
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I used to own all 2.5 stuff for planescapes
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Old 12-16-2019, 08:50 AM   #75 (permalink)
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I did run a version of Fire of Dis modified for 5e in our online MCB game That ended with some epic dice rolls. I also ran some people around Sigil pre faction war for a while in a play by post game a while back.
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Since this thread started with boobs what are we supposed to derail it with?
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Old 12-16-2019, 01:22 PM   #76 (permalink)
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Good question and how do we make it far and legit. Since someone can say rolled natural 20 or what dice is need say got highest number too. Also how do keep that fair.
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Old 12-16-2019, 01:34 PM   #77 (permalink)
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Good question and how do we make it far and legit. Since someone can say rolled natural 20 or what dice is need say got highest number too. Also how do keep that fair.
I liked greenmtnphantom's suggestion of using https://www.coyotecode.net/roll/

You put in your username and it tracks your rolls. You can look at other people's rolls.
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Old 12-16-2019, 03:43 PM   #78 (permalink)
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I liked greenmtnphantom's suggestion of using https://www.coyotecode.net/roll/

You put in your username and it tracks your rolls. You can look at other people's rolls.
like the site. but when ask it roll dice like in warhammer or white wolf or cyber punk where need to roll more then 10 d6 at one time. hard to read. where need to roll many type of one dice not make it easy to read.
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Old 12-16-2019, 04:01 PM   #79 (permalink)
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Test -
_: 22D6 = [3, 3, 2, 4, 3, 5, 2, 4, 2, 5, 6, 6, 3, 1, 6, 5, 1, 4, 2, 3, 6, 6] = 82


So just rolling straight it doesn't seem to have any problems with it. You would have to calculate successes and failures by yourself though. They do have rules for exploding dice as well.
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Since this thread started with boobs what are we supposed to derail it with?
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Old 12-16-2019, 04:37 PM   #80 (permalink)
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Test -
_: 22D6 = [3, 3, 2, 4, 3, 5, 2, 4, 2, 5, 6, 6, 3, 1, 6, 5, 1, 4, 2, 3, 6, 6] = 82


So just rolling straight it doesn't seem to have any problems with it. You would have to calculate successes and failures by yourself though. They do have rules for exploding dice as well.
i see that but for warhammer need to know how you got for 1 2 3 4 5 6. so if need roll 30d6 we need to know total how my 6 we got how many 5 same for 1 2 3 and 4 since sometimes 6 or 5 you get bounce to your roll or person get - to his roll to see does not take damage. since might have roll 2 or higher but if roll hit is 6 means he get -3 to his roll to not take damage. so now need 5 or better no damage. this more for D&D
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