instagram takipci satin al - instagram takipci satin al mobil odeme - takipci satin al

bahis siteleri - deneme bonusu - casino siteleri

bahis siteleri - kacak bahis - canli bahis

goldenbahis - makrobet - cepbahis

cratosslot - cratosslot giris - cratosslot

Announcement

Collapse
No announcement yet.

Unlimited 12g co2 cheat??

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Unlimited 12g co2 cheat??

    Just had this idea... so you know there are rechargeable tiny 12g co2 powerlets. Not super practical cause you can't toss em and litter the field.

    How about this :

    Can you put a valve between a regular 12g and the marker, it's a 3 way valve with a knob, and when you've spent all the gas in your 12g, you flip the valve and plug a remote in? Then play with the remote and 2 minutes later, flip the valve closed and slide check the remote. Would the 12g be full?

    yay or nay
    Making new mods.

    #2
    Nay, you would only get gaseous CO2 into the empty 12ie . You would have to work very hard to get 12grams of liquid into the 12ie, while not spiking the gun's velocity. Basically the 12ie would act as a volumizer or ex chamber. My 2 cents.

    Comment


      #3
      Short answer ~ No.
      A 12g is measured in liquid weight, your remote is not going to have liquid to fill it.
      And if you're playing with a remote, that pretty much negates the need for a 12g anyways.

      Comment


        #4
        The 12g would be full of gas, no liquid, and only good for a couple of shots. Counting your shots with a check valve is the most continuous 12g method I can think of.
        Feedback

        https://www.mcarterbrown.com/forum/b...der-s-feedback

        Comment


          #5
          Somewhat related. Back in the day, back check valves were common (late 80s). The idea being that when you removed the 12gram, the gun might have enough internal pressure for a shot or two “just in case”.

          Around 91 or so, lots of the fields were banning them because players learned they could use a bunch of 12 grams to “fill the gun” with liquid co2. meaning more shots until you had to Change your for 12gram

          but it also meant the gun was likely shooting crazy hot from the liquid, but also from it going super critical.

          Constant air made the problem non existent, though it would reappear with regulated guns that lacked downstream vents. They tend to act like back checks

          Comment


            #6
            If this worked (see above, it won’t) what would be the point exactly? Are you charging 12gs for other players? If you have a remote CA tank I can’t exactly understand why you’d ever put a 12g in the gun. In 2020 one only plays with 12g *because* of its limitations and therefore people don’t usually spend a lot of time on working around them.

            As for the idea itself: as has been said, you’d get like four shots maybe on just gas. It’s possible to build it in such a way that you would get liquid in there (tip it upside down I guess...) but with no way to weigh it it could be dangerous. The only burst disc is in the remote tank. If I filled a Splatmaster solid with liquid CO2 and didn’t shoot it, it would eventually explode from somewhere as the liquid heated up to room temp.

            Comment


              #7
              Rap4 made rechargeable 12g They did not work very well from what I understand.


              Comment


                #8
                A siphon tube in the tank will help, but there may be too much of a thermal gradient in the remote hose for it to stay liquid between fills - though it may be predominately pressure dependent so it could be fine. Not sure off the top of my head.

                The bigger conceptual issue I have is the cyclic loads on the 12gm. A custom variant would need to be enginerded to protect against cyclic failure.
                Paintball Selection and Storage - How to make your niche paintball part idea.

                MCB Feedback - B/S/T Listings:

                Comment


                  #9
                  the advantage of using 12 grams is that you don't need to carry a heavy bulky tank with you, if your hooking up a tank mid game to "recharge" your 12 gram wouldn't it be easier then to just use the tank and not even bother with the 12 grams since your already caring a tank. why make things more complicated then it needs to be by swapping back and forth between two different power sources.

                  Comment


                    #10
                    Even trying to do it with a siphon tank would lead to huge swings in FPS. The FPS would spike when you run the siphon tank, so you would have to chrono with the valve flooded. As soon as you turn off the siphon tank, the whole gun, not just the 12ie, becomes the tank. With each shot, the fps will drop as there is less and less liquid to draw from. Once the liquid is about half gone and mostly just in the 12ie, the fps would level out for a few shots, then drop as the liquid goes away. Open the siphon and you'll have to fire a few shots to get the liquid back in and spike the fps again.
                    So it would "work", but you would have velocity swings from 60 to 80 fps and you would have to make sure to chrono on at the top of that curve.

                    Comment

                    Working...
                    X