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| The Dead Zone Paintball Related Chat |
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| | #61 (permalink) |
| Active Member Join Date: Feb 2007
Posts: 116
| What gets me is that a nice electro can dump more paint on semi than most mechs can. Anyone that thinks a semi only rule makes it fair is just ignorant. If fields want to make it fair then cap the electros at the realistic top speed of the average mech (like that would fly) or start renting guns that can keep up with the average electro. My little brother has a semi only Impulse and I can rip it way faster than my A-5 rt will ever go. I swear the thing fires if you cough to hard in close proximity. I can only imagine how fast the electros on the market now shoot. Trigger pull makes a bigger difference than most people realize and there is just no comparison between a full mech and a microswitch. It's not that anyone needs to shoot that fast but an electro gives a definate advantage to those who prefer accuracy by volume which is sadly the majority of young players today it seems. Personally I love going up against Angel toting punk rich kids with my Phantom. At the same time I couldn't see how any first timer could not be frustrated enough with their rented 98 to never want to play again. |
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| | #62 (permalink) |
| Active Member Join Date: May 2007
Posts: 186
| I don't see where a semi only rule is that Biased against Mechs unless their definition of "Semi" is debounce 1 (Many players think that just b/c they pull once and shoot once that their lower debounce is not adding shots, whenever they walk the trigger though it simpily does). Most players are walking their trigger around 13bps in true semi, maybe they peak 15-17bps but, most one average are just shoot around 13, something that my RT mag can do without bouncing. That being said most players fiddle with their trigger sensitivity, debounce, or even put the marker in a soft ramping mode outright and think that there is nothing wrong with this. This is why I advocate mechanical only markers as even pnuemags despite having just as light of a trigger pull as an electro cannot change firing modes. The Ill fated .68 Super did show us that ultra light trigger pulls are most certainly possible on a mechanical marker, but not necessarily profitable. Personally, I also favor a cap of 13bps on all electros, as was attempted long ago, but honestly it seems more practical to switch to mechs. |
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| | #63 (permalink) |
| Got Rage? Join Date: Jun 2007 Location: Northwestern Pennsylvania
Posts: 1,949
| The problem has nothing to do with electro vs. mech and how fast they can shoot. It's about how the player handles the marker. Yes, electro's shoot fast but unless you're standing in the open asking for it, you're not going to get hit by 15 paintballs. You might get 2 or three out of that 15 when you lean out or on the run but unless it's malicious overshooting just doesn't happen that often. I've been stitched by a kid with a rental 98 to the tune of 5 or 6 balls and really lit up by a couple of folks with A-5's but I can't recall an incident where a single electro player overshot me unless I did something stupid and messed up a bunker move so saying electro's are the cause of the problem and mech's are the solution is not reasonable. A well tuned mechanical cocker can crank out tons of paint and some people are almost as fast with a mech as I am with an electro(Heck, I'm almost as fast with my mech cocker as I am with my electro). Lets not even talk about RT mags..... The issue is players and trigger control. Nothing more, nothing less. Villifying a certain type of marker is not going to change anything. We could go back to 100% pumps tomorrow and I guarantee people would still get 3 or 4 autotriggered balls on them when they got bunkered or made a bad move that left them exposed. It's still overshooting according to some of the posts in this thread. So then what? Eliminate auto triggers? Then when that doesn't work what do we do? Eliminate feed tubes and make every marker a single shot marker that needs reloaded before the next shot can be fired? Players, field owners and referees need to make sure that people understand that they can shoot as much and as fast as they want but they had better not break more than "X" amount of balls on someone they're shooting at or they will be penalized. That is the only way to stop overshooting.
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