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|11-11-2012, 11:18 AM||#381 (permalink)|
Join Date: Jun 2012
Location: chester NH
can you get legandary weapons befor lvl 50 or are some only for lvl 50
Frends don't let friends use Smart Parts
|11-11-2012, 01:31 PM||#383 (permalink)|
I got a level 4 legendary grenade at 15....... twice.
|11-12-2012, 09:41 AM||#385 (permalink)|
Join Date: Jul 2006
|11-12-2012, 12:02 PM||#386 (permalink)|
Lots of blues and greens. Some purples and E-tech, not very many legendaries. I've sold close to 4,000,000 credits worth of loot and I've only come across one legendary. Thinking about it now, I've actually only found one or two pieces of gear that I would even consider an upgrade.
|11-12-2012, 04:30 PM||#387 (permalink)|
Join Date: Jul 2006
here all my orange rare i have under 45. i have few more but did not take the pics. you can get orange rares all time most time base on area your in or level your at. for instants you could farm mini boss from The Good, The Bad, and the Mordecai and can get Lyuda sniper rifle. i have the level 38 one. since went out to farm it. once you get past true vault hunter is when all mini and boss will be scaled to lv 50 and higher so you get chance to get lv 50 rare item.
|11-12-2012, 05:48 PM||#388 (permalink)|
Amateur Pump Player!!!
im a bl2 whore! for 360
|11-13-2012, 03:31 PM||#389 (permalink)|
Join Date: Jul 2006
we got new patch today and a lot of people not happy about it. from what i been reading on steam message board there mad that you can not solo last boss quest you get after you beat warrior and jack. for me some parts of game to easy solo play where other parts hard to solo. love way they want people to group for some stuff and not be able to other stuff. if your gear your person right you can solo very easy.
Gearbox Software has just posted a brand new patch for Borderlands 2, its latest first person shooter, taking it to version 1.2.0 on the PC platform and fixing all sorts of issues, while solving quite a few balance problems.
Borderlands 2 came out back in September and offered and intense "shoot and loot" experience, combining first-person shooting with the looting mechanics worthy of a dungeon crawler like Diablo 3.
Now, Gearbox has posted a brand new patch on the PC platform via the Steam digital distribution service, taking the game up to version 1.2.0.
The new update fixes a variety of issues, while solving a few balancing problems and remedying all sorts of broken quests throughout the game.
Check out the full list of patch notes below, via Steam.
- Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.
- Fixed an issue where players could occasionally be unable to connect to one another if one of them had recently been in DLC that the other doesn't have.
- Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.
- Fixed a bug in the inventory UI when quickly scrolling to the bottom of a list using the mouse wheel.
- Improved PhysX fluid rendering quality at high resolutions.
- Improved NVIDIA 3D Vision integration.
- Fixed the "Inverted reverse steering" option not working for clients in a multiplayer game.
- Fixed the player's backpack sort setting not persisting.
- Fixed an issue causing players to sometimes crash or freeze after killing Master Gee in the Captain Scarlett DLC.
- Fixed challenges showing inaccurate completion amounts for area-specific challenges.
- Fixed a bug where the player's active mission would sometimes fall back to main-game missions when completing other missions in DLC areas.
- Fixed a bug that could cause players to lose mission rewards that they had not claimed when switching between Normal mode and True Vault Hunter mode.
- Added a confirmation dialog when opening the golden chest in Sanctuary.
- Fixed Arid Nexus Badlands showing an undiscovered challenge that was not attainable.
- Restored some lost progress to players who have had their profiles reset. To ensure you are credited for as much progress as possible, please load your character, select "Continue" on the Main Menu, and then "Save and Quit" after you enter the world. Repeat this process for each character in your character list.
- Fixed the Mechromancer's Anarchy skill sometimes losing stacks incorrectly for multiplayer clients.
- Fixed a bug causing players to sometimes get stuck zoomed in when in "Fight for Your Life" mode.
- Fixed challenge "For The Hoard!" to work properly after resetting challenges.
- Fixed a bug that could sometimes cause players' skill points to be reset when loading their character.
- Fixed a bug that could cause enemies and missions to be locked to an incorrect level.
- Fixed bug causing Tediore reloads to get Amplify shield damage bonuses for each round remaining in the clip.
- Amplify damage from Amplify Shields is now divided among all projectiles fired from a single shot.
- DLC raid bosses no longer drop Seraph crystals in Normal Mode.
- Reduced level of DLC raid bosses in Normal Mode.
- Fixed issue resulting in infinite leveling exploit with Fleshstick.
- Increased the health of Terramorphous, Willhelm, and Blue.
- Additional miscellaneous balance tweaks.
- Balance adjustments to "The Bee":
+ Increased Recharge Delay
+ Significantly increased Recharge Rate
+ Reduced Amplify damage
- Fixed issues with the following missions that could cause players to get stuck or not be able to complete them:
+ Plan B
+ Wildlife Preservation
+ Mighty Morphin
+ Animal Rescue: Food
+ The Man Who Would Be Jack
+ Get To Know Jack
+ Where Angels Fear to Tread
+ Trailer Trashing
+ Clan War: First Place
+ Stalker of Stalkers
+ The Once and Future Slab
+ Home Movies
+ Shielded Favors
+ You Are Cordially Invited: Tea Party
+ (Captain Scarlett) Freedom of Speech
The new update has been rolled out onto Steam and will be automatically downloaded the next time you start up the service.
|11-14-2012, 02:50 PM||#390 (permalink)|
Join Date: Jul 2006
new shift code for a key
PC SHiFT Code: WTCJ3-SHH3K-KFJT3-JBJ3J-H5965
Xbox 360 SHiFT Code: 5JWTJ-JCSSC-6S6TX-5RBTJ-9RZBJ
PlayStation 3 SHiFT Code: 5BWJB-W5F5J-JKKWT-9JWJT-KCZ99
as of thrusday they add two new patch updates to fix some issue people are having also on nov. 20 we get new dlc. from what i read its going to be
I Survived Mr. Torgue’s Arena In The New Borderlands 2 DLC That Drops November 20th
What do you do when you visit the Badass Crater of Badassitude? You try to become the number one badass. Duh. The Badass Crater and your number one title await you in a new DLC campaign for Borderlands 2.
The world of Pandora is no stranger to zany characters, so it shouldn't be surprising that Mr. Torgue's Campaign of Carnage, the second DLC add-on for Borderlands 2, delivers on that front. The DLC sheds some light on weapons manufacturer figurehead Mr. Torgue. Torgue is, as you might expect, bat**** insane. But it's a certain type of unhinged—think Randy Savage, who Mr. Torgue kind of looks and sounds like.
That's appropriate, because the DLC reminds me a ton of wrestling theatrics. You know how wrestlers are always trying to win the belt, or become number one? That's the deal here. There are a handful of bosses you have to defeat to become the number one badass. But it's not as simple as killing them, because Mr. Torgue meddles too much—he wants to make sure everything that happens makes for "good TV," so to speak. The (figurative) audience watching you has to feel titillated! Your ascent to badassitude has to be exciting! So don't be surprised if Mr. Torgue pulls antics like suddenly informing you you're about to get betrayed. Gotta put on a show.
I played through one of the main stages, which puts you in an arena where you fight against waves of baddies. Unlike the Mad Moxxi DLC arena, this new area will have enemies fighting each other too. It's every man, freak and midget for himself. That's a good thing, because Torgue's Campaign of Carnage is difficult. So when you're hiding somewhere, hoping to regen your health, you're praying that your enemies become too preoccupied with each other to bother hunting you down.
That is but one of the locations you'll be visiting. I also fought through the densely-packed Beatdown city, and I made a commotion at a bar. The latter, I was a huge fan of—you have to start a bar brawl, targeting only the badasses. I felt like a dick for interrupting one of the few instances where a ton of enemies just wanted to chill. These guys won't attack you on sight, they're just having a drink, hangin' out. But it had to be done: messing the serene scene was how I'd regain the respect that I lost from Torgue after one of the five badasses set me up. (Of COURSE I was set up.)
I was surprised to see a number of familiar faces as I played as well. There's Patricia Tannis right at the start, in a brief appearance. One of your sponsors turns out to be Mad Moxxi. There's also the return of fan-favorite Tiny Tina (who is also a possible sponsor.) You'll have to choose between Tina and Moxxi—a tough choice. Worry not though; there'll be a number of new characters to meet too.
Fascinating to me, though, is just how much of Borderlands revolves around the guns. You're always obsessing over them, always sifting through loot, hoping to find something better than what's currently in your hands. Gearbox has gone on record saying that they've designed the manufacturers with the intention of creating brand loyalty to your guns. Some would argue that you basically ARE your gun. Many of the characters you've met in the past—in the first game, in the DLC, or in Borderlands 2—are involved with weapons distribution or manufacturing.
This DLC follows suit: you're entering the world of Torgue, a weapons manufacturer, after all. You'll also collect special loot drops specific to the DLC, which you buy with special Torgue currency. You use that currency in Torgue-only vending machines. Aside from guns, you'll also be able to collect new heads and skins for your vault hunter.
The awesome thing about the DLCs in Borderlands is that they affect the larger story. You defeat general Knoxx in the original Borderlands DLC, so in Borderlands 2, Atlas is out of business, for instance. But outside the lore, the DLC can be thought of as experiments for Gearbox—testing the waters to see what works and what doesn't. In Knoxx they dabbled with raid bosses and 4 player cars, in Moxxi they played with a bank system—amongst other things. One can't help but wonder what Gearbox is testing with the Torgue DLC, or how this DLC will affect the lore, but it's good to know they're looking to improve and evolve the experience.
Mr. Torgue's Campaign of Carnage drops on November 20th, and you can expect it to last from six to eight hours. Those with the season pass will get the DLC for free. The rest of us can expect to drop less than a tenner.
Last edited by chrislognshot; 11-16-2012 at 12:45 PM.