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Old 03-30-2014, 06:05 PM   #11 (permalink)
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Just got off the phone with Joe and we are set up for May 3rd, I'm happy to be out at Petty Paintball for the start of our 4th year. Just over 1 month to go, lets start getting the word out for a good group this year. I'd like to see some big numbers.
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Old 04-02-2014, 10:43 PM   #12 (permalink)
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Brain storming for something different this game, Thinking of one team defending the East base and South base and one team assaulting from the Castle. The assault team will need to breach either the south or east base to rescue a "victim" and transport the "victim" to the alternate base which will have to be assaulted to insert the victim. Points for rescue and points for delivery, Points for defense for time segments "victim" is kept. Victim will be part of the defense team and have to be "eliminated" to be rescued (so everyone can shoot). A midway transport station will be established for the transport team to stop at and have the victim roll a d-12 a rolled 1-7-12 will allow the "victim" to go live as a "sleeper" and will need to be re-eliminated by the transport team to continue the delivery.

Assault team and defense teams will switch upon a successful pickup and delivery.

Assault team respawns at Castle, Defense team respawns at the opposite Fort from where they were eliminated, Defense is free to travel between Forts.
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Old 04-03-2014, 09:56 AM   #13 (permalink)
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That sounds interesting. I don't quite follow the sleeper part, like who knows what and when.

On attack and defend games, the sides usually need to be shifted towards the attacker. This isn't really a static defense, but you do expect the attackers to progress.

I like playing mobile defense.
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Old 04-03-2014, 12:01 PM   #14 (permalink)
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Quote:
Originally Posted by Spider! View Post
That sounds interesting. I don't quite follow the sleeper part, like who knows what and when.

On attack and defend games, the sides usually need to be shifted towards the attacker. This isn't really a static defense, but you do expect the attackers to progress.

I like playing mobile defense.
Sleeper - a "victim" that is only pretending to be a victim, reality is they are a "sleeper(hidden)" enemy waiting to attack your back.

Defense is not really mobile as the "victim" must be at the designated Fort to for the "rescuers" to attempt a rescue. But the defense will get to defend two different objectives(Forts) per game.


I can see these going really fast at first while everyone still has the energy to respawn quickly

If it doesn't work we can always go back to beating each other over flag stations.
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